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Gamification is a "trendy" word to describe learning games and practices that typically involves badges and points to motivate learning. However, in this article on gamification, Play Innovation Lab Director Karen Schrier argues that games should do more than extrinsically motivate kids to help them learn. Instead, they can motivate players "in a way that authentically and intrinsically makes students more engaged with and enthusiastic about the subject," such as history. Schrier describes her game, "Reliving the Revolution," which she created 9 years ago at MIT as a proof of concept that we can make location-based history games that engage kids in learning about the past. For more about Reliving the Revolution, check out this article from Gamasutra.

 
 
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Three of the students in Dr. Schrier's Concepts in Gaming course (Dan Hunter, Thomas Noble and Grace Shin) worked on a fantastic card game to teach high school students about bacteria. See images of the card game (and card mat) below! (Images courtesy of the team)

 
 
The new Play Innovation Lab at Marist College is launching the Fall of 2013, with around six students already on board and working on initial projects. Check out our initial project list here and some recent research here. The list of students working for the PlayLab can be found here.