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Are you a zombie for life, or a survivor? On September 21st, dozens of Marist students and faculty came outside to play a game, "Zombie Ball" created by Brittany Jelinski, Nick Homler '13, and Sarah-Kaitlin Perkins, in Karen Schrier's Concepts in Game Design class in Spring 2013. The game was part of a half-day of outdoor games, called Field Day @ Marist, which were a mix of popular well-established games, such as Capture the Flag, and new games from the Play Innovation Lab, including "Defuse the Bomb" by Daniel Hunter. The "Zombie Ball" game lasted almost 2 1/2 hours and required a photo finish by Marist Game Society President Anthony Barranco to decide the fate--which resulted in the zombies winning. Field Day @ Marist was jointly organized by the Marist Game Society and the Play Innovation Lab.

For more images, check out the Marist Game Society facebook page.

 
 
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Last June, Play Innovation Lab Director Karen Schrier spoke at the Games for Change (G4C) conference. G4C, which is now in its 10th year, attracts game designers, policy makers, educators and academics who are interested in designing and use games to encourage social change. Learn more about G4C and play some fun games for change at their website. Schrier spoke at the conference on creating games for citizen social science, where people can play together to solve large-scale dynamic and complex social problems, through games, similar to how we can solve scientific problems through games. Check out the presentation slides here. Photo courtesy of G4C on flickr.

 
 
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In this article in "Animation Career Review," Director of Play Innovation Lab Karen Schrier discusses the new IM/GD concentration, and her vision for the program and the types of skills that a designer needs. This is also the first mention of the Play Innovation Lab!