Gamification is a "trendy" word to describe learning games and practices that typically involves badges and points to motivate learning. However, in this article on gamification, Play Innovation Lab Director Karen Schrier argues that games should do more than extrinsically motivate kids to help them learn. Instead, they can motivate players "in a way that authentically and intrinsically makes students more engaged with and enthusiastic about the subject," such as history. Schrier describes her game, "Reliving the Revolution," which she created 9 years ago at MIT as a proof of concept that we can make location-based history games that engage kids in learning about the past. For more about Reliving the Revolution, check out this article from Gamasutra.